

there are scenes taking places in bars and such. I'm not sure what the change was about, necessarily, unless they were just specifically looking at multiplayer units fighting or whatever at a certain level of the game. I know we've been back and forth with the rating boards a number of times, but, you know, we shall see. I haven't really gotten any heads up about it. I saw it the other day, but I've kind of been an ostrich in the ground for the past week. You know, I haven't even talked to anybody about that. What are your thoughts about the Adults Only rating the title has been given in Korea? It was good for us to get back in the saddle and just refine that world-building experience. We dealt with kind of meta-concepts and big world-based ideas. We were coming packing from WoW, but we go to execute against this thing at a much higher level from having been through WoW. It felt like our ability as storytellers or just kind of franchise crafters, I guess you would say, got a lot more honed this time around. Where Warcraft's just got hundreds of characters, potentially. You know, the character-driven stuff, the kind of characters that fans react to. It was good to be able to focus back in again and, from a fictional standpoint, or a franchise standpoint, reinvest in those smaller components.

Granted, it's got its mythology and its big grinding galactic conflict, but it's so much more focused. I'm not conjuring any great ones off the top of my head, but I can tell you from WoW, which was such a giant project and really the main character of WoW was the world itself – it was kingdoms and art kits and races and cultures – I'll tell you, by the time StarCraft really got up and running, StarCraft 2, myself and others were desperate to get back into something that was just about people, just a small handful of characters. Did you learn anything from that game that you've brought to StarCraft 2?īoy, let me think about that. WoW happened in between StarCraft 1 and S tarCraft 2. You know, you still have to try and pull it back in and construct something that is achievable and not let it spin out too far into space. The big trick is too much freedom, they talk about feature creep, it's kind of like story creep. We've never developed a campaign at this scale before and it's been awesome. And each of them really has its own themes and characters, and really its own identity.

So this allowed us to really craft a story that just breathes and just really inhabits its own space. Like in the Starcraft 1 or the Warcraft 3 vein where you had pretty much all the race campaigns crammed into a single box, in those products you'll have some pretty good themes and some clever bits, but it's all kind of hyper-compressed, and sometimes strangely decompressed in a weird way in terms of the level flow. But ultimately, the decision to split the campaigns into separate boxed expansions bought us tidal waves of freedom in terms of really letting the story breathe and really letting these characters breathe. Like, "Ah, this guy is going to be doing X and Y down the road." Provided there's products after these three, we have no idea if there will be. You know, just affects of certain characters that we've grown to love over the last couple of years. Already we've got like beats or themes or hooks that will clearly keep going after this story is finished. "The decision to split the campaigns into separate boxed expansions bought us tidal waves of freedom in terms of really letting the story breathe"Ĭhris Metzen: Well, I'd imagine that there's always going to be stories in the StarCraft space. Joystiq: Given that this is going to be three games, do you think that it encompasses all the lore that you guys wanted to tell or are there still going to be plenty of stories in the StarCraft space?
#Starcraft ii wings of liberty zerg full#
If you're done searing your retinas with the newly released game footage, then jump on by and read the full interview just after the break.%Gallery-91324% We talked with Chris about how Blizzard is spreading this story out, what the expansions packs hold in store, how he feels about offending South Korea, and more. Ensconced in an office that overlooks the bustling Blizzard campus, Metzen's office is packed with enough action heroes, statues, and toys to open his own store, which is (for some unknown reason) a requirement in the gaming industry. Chris Metzen, Blizzard's VP of Creative Development, has a lot of things to keep in his head as the loremaster / worldbuilder / storymaster at Blizzard, and he's been busy utilizing all of those titles on the Terran-heavy StarCraft 2: Wings of Liberty and its two planned expansion packs that will focus on the Zerg and Protoss races.
